Five years ago, I was MSRNE Social Media Collective’s Ph.D. intern researching the ways in which people use video game engines to create physical comedy. To do so, I went through heaps of fascinating literature on humor, which I have drawn from many times since. Upon my return to Prague’s Charles University in 2013, I teamed up with Tamah Sherman, my American-born and Prague-based sociolinguist colleague, and we started our shared “side project” – research on “Grammar Nazis”, language management and humor. Our first article on the topic is available here, and the second one, “I see your garbage”: Participatory practices and literacy privilege on “Grammar Nazi” Facebook pages in different sociolinguistic contexts, has just come out in New Media & Society. In this blog post, I will talk a bit about the background and the findings of our research. Continue reading ““Grammar Nazis” and literacy privilege”
In the past few years, funny compilations of falls, glitches and fails from video games became popular even outside the gamer community. Acknowledged by their creators to be “random” and just “messing around”, the funny videos with goats floating up ladders, skateboarders falling through polygon walls and ridiculous car crashes in GTA have generated a lot of LOLs. Far from being just goofy and inconsequential, they can actually reveal a lot about our relationship with the newness and strangeness of virtual environments. What exactly do we find humorous about them? How do the affordances, limitations and glitches in software can be used for comical purposes and how do they allow us to experience the virtual bodies of our avatars?
My internship project investigates how tropes of physical humor are being played out in virtual environments. I am interested in how they are being performed, edited, framed and discussed. This tumblr blog, started with the help of my friend Andres Lombana from UT-Austin (who knows too much about animated slapstick) is, among other things, a chronicle of my journey to understand it and write a paper about it. It brings together both slapstick-like videos from virtual environments, other humorous content playing with the emergent nature of new media environments, quotes from literature and analytical observations. Please feel free to contribute your thoughts, comments and videos and contact me if you have any suggestions, questions or tips.