(or, interactive art & entertainment: a short tour) OK, dear readers, it's time for some BuzzFeed-style content here on the Social Media Collective. You want to understand digital media, right? You occasionally like to play a game, right? I'm pleased to revisit and refresh my list of games that quickly demonstrate what is possible in digital gaming. Sort …
Tag: gaming
Co-creation and Algorithmic Self-Determination: A study of player feedback on game analytics in EVE Online
We are happy to share SMC's intern Aleena Chia's presentation of her summer project titled "Co-creation and Algorithmic Self-Determination: A study of player feedback on game analytics in EVE Online". Aleena's project summary and the videos of her presentation below: Digital games are always already information systems designed to respond to players’ inputs with …
Writing the Casual Games Syllabus
(or, "I don't know how to skim a game.") Here's my question: What is the ideal list of 16 games that, if you played them, would give you a picture of all that is possible in gaming? Oh, yeah, and they have to be fast, quick-to-learn, and mostly free (hence the "casual" in the title). …
The Cost of Collaboration for Code and Art
Does collaboration result in higher quality creative works than individuals working alone? Is working in groups better for functional works like code than for creative works like art? Although these questions lie at the heart of conversations about collaborative production on the Internet and peer production, it can be hard to find research settings where you …
Video: TL Taylor on Pro Gaming, Live Streaming & Spectatorship
Current and future visitor TL Taylor spoke last week at the Berkman Luncheon series on "Live Streaming, Computer Games, and the Future of Spectatorship." Computer gaming has long been a social activity, complete with forms of spectatorship. With the growth of live-streaming the boundaries of audience are shifting. Professional e-sports players and amateurs alike …
Continue reading Video: TL Taylor on Pro Gaming, Live Streaming & Spectatorship